Title: Orpheus
Genre: "Interactive art" is really the best word here, as the "game" elements are minimal.
Completion Time: Seven minutes on my second run-through. I have relative pitch (similar to perfect pitch) so it may take others longer to solve the music puzzles.
The story of Orpheus, presented through simple, music-based gameplay and lovely illustrations.
Interesting:
Sadly, the gameplay of Orpheus is pretty minimally interesting. Even the "puzzles" don't really deserve the title. 1/5
Fun:
This game is designed to be beautiful, not fun. But the gameplay never gets repetitive or frustrating, allowing you to move through the environments at a pleasant pace. The game was created for a class project in eight weeks, and I definitely would have loved to see more levels but also appreciated its role as a tiny, impactful diversion. 3/5
Moving:
I am such a sucker for anything having to do with Orpheus and Eurydice (see Don't Look Back, to be reviewed later, and the album Hadestown), and unfortunately the game doesn't quite carry the emotional punch that the original story does. However, the real strength of this game is in the visuals--I've never seen anything quite like this style, which is simultaneously alien and evocative. 3/5
Orpheus isn't so much a game as a stroll through some stunning illustrations--interactive art in the most literal sense. A lovely diversion that fits neatly into a short break.
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