Showing posts with label pretty. Show all posts
Showing posts with label pretty. Show all posts

Saturday, May 18, 2013

Hanamushi: Flower Insects


Genre: Point-and-click adventure
Completion Time: One hour and fifty minutes to complete the main story, parceled out in pieces over a couple of days and with occasional referencing of a walkthrough.

A surreal, haunting, and oddly endearing Japanese point-and-click adventure.




Interesting:

For the most part this is a fairly standard point-and-click adventure, although the dress-up mechanic is interesting in that it is both functional and aesthetic. In addition, the artist has scattered galleries of his other work throughout the game, which is a neat concept. 3/5


Fun:

Without a walkthrough this would have been too frustrating to be worth my time (since the entire world is mostly open, realizing that you missed something means having to comb over at least a dozen screens). With the walkthrough, it was smooth and pleasant if not particularly exciting. Sadly, I have to dock a point for two minigames with aggravating interfaces. 2/5


Moving:

This is another one where the real power is in the aesthetics. The characters are intriguing in design, and the whole world is beautifully executed with a very unique style. The ending was not mind-blowing or anything, but did provide a satisfying and affecting wrap-up that was worth playing through to.  4/5 

While not really meant to be played in one sitting, Hanamushi: Flower Insects provides a lovely little world to drop into during your coffee breaks.

Orpheus

Title: Orpheus
Genre: "Interactive art" is really the best word here, as the "game" elements are minimal.
Completion Time: Seven minutes on my second run-through. I have relative pitch (similar to perfect pitch) so it may take others longer to solve the music puzzles.

The story of Orpheus, presented through simple, music-based gameplay and lovely illustrations.





Interesting:
Sadly, the gameplay of Orpheus is pretty minimally interesting. Even the "puzzles" don't really deserve the title. 1/5

Fun:
This game is designed to be beautiful, not fun. But the gameplay never gets repetitive or frustrating, allowing you to move through the environments at a pleasant pace. The game was created for a class project in eight weeks, and I definitely would have loved to see more levels but also appreciated its role as a tiny, impactful diversion. 3/5

Moving:
I am such a sucker for anything having to do with Orpheus and Eurydice (see Don't Look Back, to be reviewed later, and the album Hadestown), and unfortunately the game doesn't quite carry the emotional punch that the original story does. However, the real strength of this game is in the visuals--I've never seen anything quite like this style, which is simultaneously alien and evocative. 3/5 

Orpheus isn't so much a game as a stroll through some stunning illustrations--interactive art in the most literal sense. A lovely diversion that fits neatly into a short break.

Saturday, May 4, 2013

Fear Less!


Title: Fear Less!
Genre: Jump and Run
Completion Time: After 35 minutes I had all the upgrades. I am not really skilled enough to reach the ending in a reasonable amount of time.

Fear Less! is a simple jump and run game that is vastly enhanced by its incredibly charming graphics. It's the sweetest little-girl-being-chased-by-Death that you will ever see.

Fun:
Jump and run games are great for getting into flow, where you are totally immersed in the game. Fear Less! implements this pretty well, with smooth gameplay and a good difficulty curve. I really could play it forever without getting bored. Actually beating it (collecting all the medals) was too difficult for me to finish in a reasonable amount of time, but I'll probably be returning to it every now and then. 3/5

Interesting:
As these games go, this is one of the less novel ones. The fighting mechanic doesn't add a ton of depth and the upgrades are extremely simple. 1/5

Moving:
This game is just beyond adorable, and also rather beautiful in a way that . I suggest you take a look for that alone. Facing up to fear is a theme that is close to my heart, so my reactions may be idiosyncratic, but the upgrade menu alone (the little girl training with boxing gloves in preparation for facing her nightmares) completely won me over. I just wish there was more of a developing narrative. 4/5

Pick it up for the charming theme and graphics, stick around for the flow experience.