Title: To Do List
Genre: Uh... I'm not really sure what to call this. It's one of those RPG-Maker-esque games where you walk around and interact with things. You might call it a puzzle but the interactions are more obtuse than puzzling.
Completion Time: About half an hour. I got stuck a lot and there's no walkthrough so I spent a fair amount of time just testing every object.
An interesting Ludum Dare (made in a weekend) game that really should be a prototype for a potentially much better game. I don't regret the time I spent playing it since I'm sick in bed, but I wouldn't recommend making time for it unless you're bored.
Interesting:
The mechanics are extremely basic but I don't think I've actually seen a to-do list game like this before. It provides a nice framework for telling an atmospheric story. 3/5.
Fun:
This would probably get a 4/5 if it were better tuned, since the format has the potential to provide a nice flow experience. Unfortunately, it's often difficult to figure out how exactly to accomplish the things on the list, so I spent a lot of time stuck and frustrated. 2/5.
Moving:
The story, character, and world are all quite weird. It hints at intriguing things, and sets up the tone nicely through art and music. Unfortunately there is no real payoff. I'd like to see this revised. 3/5.