Sunday, April 6, 2014

Mimicry Man

Title: Mimicry Man
Genre: Doodle God-esque Puzzle
Completion Time: A little over an hour (for 100%).

A cute and entertaining play on RPG tropes.



Interesting:

The premise is quite clever--you're a Mimic (those awful treasure chests that attacked you instead of giving you things), and you use various items to lure people in so you can take their stuff. JayisGames compared it to Doodle God in terms of its item upgrading/combining gameplay, but it's a completely fresh take. 4/5

Fun:

You have to do some of the trade chains multiple times, which gets really repetitive. But the interface is easy to use and they included a handy guide that tracks what you've gotten and how, and also indicates whether you should bother trying to trade and/or fuse that item anymore. In short, some well-thought-out features make the slightly clunky gameplay tolerable to enjoyable. The challenges are simple but not irritatingly slow, and I got a nice flow experience. 3/5.

Moving:

None, really. It's a lighthearted game through and through. The RPG nostalgia was nice though. 1/5.

A pleasant one-hour diversion, especially if you're a fan of SNES RPGs.